December 2nd, 2008 Posted in LET GOAL BANDS HELP
“Come on America, what are you waiting for ? Put on your yellow wristbands ( 1st stage ) and start achieving your hardest goals”… The Goal Bands Game is an incredibly easy way for participants of any age to achieve behavioral goals that had previously eluded them, and can be enjoyed by virtually anyone, in any setting ( family, school, company, etc. ). The Goal Bands Game utilizes color coded wristbands to establish a reward/reminder dynamic that is both tactile and visual. The colors parallel those of the belt system in karate, with each wristband representing a stage of the program. There are 6 stages within the program, with participants switching wristbands, and colors, daily upon goal success. The complete Goal Bands Game program cycle should take, ideally, 1 week ( 1 day, 1 wristband. 2 days for the ‘blackbelt’ ). The goals are meant for individual achievement ( ie Sally reads at night for 1/2 hr., Peter doesn’t distract fellow students while the teacher is talking, Dad exercises every night, Mom goes on a diet ) but groups of any size can participate and common goals may be established as well ( ie no talking in the hallways ). The framework of the Goal Bands Game program allows for flexibilty in the setting of the goals. Goals can be changed for each daily stage ( ie Monday, practice French for 1 hr. after school; Tuesday, practice trombone … ). Or, goals can be the same for the whole ‘game’ cycle ( ie 1/2 hr. reading and 1/2 hr. of writing practice each night ). Goals can be purely academic in nature ( see, above examples ), health and fitness oriented ( ie no junk foods, 1/2 hr daily walk ), disease prevention and maintenance ( ie quit smoking, drinking, reduce salt and sugars ), etc . We offer 3 sizes of wristbands S, M, L so that adults ( ie parents, teachers ) can ‘play’ Goal Bands Game along with their kids. This enhances the program dynamic within the home, classroom, workplace and makes it easy for positive changes in their lives as well. We are also becoming a product of first choice for an ever expanding list of institutional ‘wellness’ programs and fundraising efforts, the possible uses of our ‘game’ seeming to grow as fast as the imagination.